1. Easiest way is to use:
triggerMode: TooltipTriggerMode.tap
Here's an example:
Tooltip(
triggerMode: TooltipTriggerMode.tap,
message: 'this is something',
child: SizedBox(...),
)
2. First, define globalkey: GlobalKey _toolTipKey = GlobalKey();
Then wrap your tooltip:
GestureDetector(
onTap: () {
final dynamic _toolTip = _toolTipKey.currentState;
_toolTip.ensureTooltipVisible();
},
child: Tooltip(
key: _toolTipKey,
message: "Your message",
child: Icon(
Icons.info,
),
),
),
3. Another way to get the functionality you need is to clone the original Tooltip widget (call it e.g. TooltipCustom) and change inner GestureDetector
behavior.
Particularly replace onLongPress
to onTap
:
class TooltipCustom extends StatefulWidget {
/// Creates a tooltip.
...
@override
Widget build(BuildContext context) {
...
Widget result = GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: _handleLongPress,
excludeFromSemantics: true,
child: Semantics(
label: excludeFromSemantics ? null : widget.message,
child: widget.child,
),
);
...
return result;
}
}
P.S. It's possible to lose a tooltip hiding feature. Take a look at _handlePointerEvent(PointerEvent event)
handler function and realize a proper call of _hideTooltip()
method.